Firaxis to release Civilization IV in 2005.

בקטגוריות: Uncategorized

30 Dec 2004

Whoo.

17 תגובות על Firaxis to release Civilization IV in 2005.

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tryscer

30 בDecember, 2004 בשעה 09:59

That’s the best news ever.

I wonder if they’re going to listen to any suggestions this time.

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orbar

30 בDecember, 2004 בשעה 10:08

so I must see civ3 fast before this comes out!!

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yggdrasil

30 בDecember, 2004 בשעה 10:46

Oh, you must.
Civ3 took all the cool ideas that Civ2 had and put it in a game that actually looked good and was playable. I really disliked Civ2. Played 3 for hours untold.

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tryscer

31 בDecember, 2004 בשעה 03:03

What the hell was wrong with Civ 2?

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yggdrasil

31 בDecember, 2004 בשעה 05:14

It was ugly. It was hard to play. It was released in 1996 and suffered from acute technological indecision – should it be built to run on Win95 only or still support older 16-bit platforms? The result is a mess. It crashes. The isometric perspective was confusing and annoying. It was no fun.

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orbar

31 בDecember, 2004 בשעה 05:38

that’s exactly right – I actually preferd to play in civ I

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mux2000

31 בDecember, 2004 בשעה 05:42

I never seen 3. I disliked 2 on sight, which is why I never played either.

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ijon

31 בDecember, 2004 בשעה 06:31

Exactly.

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tryscer

31 בDecember, 2004 בשעה 13:48

Curious. I really loved this game. The video parts and the palace were cool. I loved the interface. I think I never played a game more than I did Civ2.

Well, different strokes..

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shiffer

30 בDecember, 2004 בשעה 10:57

The trouble with that is that I’ve churned the Civ games so much anymore that I can’t stand to look at any of them anymore. I’ve just played them so much, and they’re all exactly the same…

Had the same problem with the Heroes of Might & Magic games.

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madsamrackham

30 בDecember, 2004 בשעה 13:52

Aye, that be the darn truth!

Hey, I’m getting better at this “pirate lingo” stuff.

Anyways, Civ III and Heroes of M&M IV actively repulsed me after relatively short playing spans. I couldn’t look at any other maganement/strategy game until along came (Sid Meier’s!) Alpha Centauri, making all the progress that Civ III lacked (LACKED, I say, Ygg. Coming up with even MORE governments to enforce, technologies to research and minerals to mine is something I could have done).

Firaxis’ Sid-Meierless Civ IV isn’t going to be able to hold a candle to good old Alpha Centauri. A 3D engine? Curruption and Pollution, the two most singularly genious concepts in Civ II, simplified?? MORE etchnologies?! Arrrrrr!! KILL THE HEATHENS!!!

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yggdrasil

30 בDecember, 2004 בשעה 23:47

Re: Aye, that be the darn truth!

The growth (Bloat?) of the technology tree isn’t the good thing about CivIII – it choked MOO2, for instance. The good ideas that CIV3 had were things like cultural influence, trade-routes/luxury resources and such – things that changed your goals when playing.

In short, will be good.

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shiffer

31 בDecember, 2004 בשעה 00:51

I never managed to play a CivIII game that wasn’t warlike. I constantly had to conquer my neighbours or they would have done the same to me.

Peaceful Cultural Victory my ass.

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yggdrasil

31 בDecember, 2004 בשעה 00:54

I think about 80% of the games I finished were won by Cultural Victory.

It depends on many factors – the geographical layout, for instance, can determine whether you start running into enemies early or late. The existence of minerals – say you’re stuck with no Iron early on, you’re pretty much doomed for building a decent military and have to push somewhere else.

Fun game.

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shiffer

31 בDecember, 2004 בשעה 01:07

said he managed to win culturally too. I don’t know, maybe it’s just my style.

Fun gmae.

Yeah. Too bad I can’t stand to look at it anymore.

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passacaglio

31 בDecember, 2004 בשעה 15:56

Never Liked the Civs. Colonization rocked (still does).

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yggdrasil

2 בJanuary, 2005 בשעה 09:14

I love Colonization too (and with the re-release of Pirates! recently, rumors are claiming that Colonization might be reworked too), but it always suffered from too much micromanagement. In Civ I can have quite a few cities and occasionally go over to overlook, build something new or prepare the city for war. In Colonization I constantly have to manage every single colonist in every single city, have them carefully balance the harvesters and the producers, and set up trading routes to swap raw materials if I can’t use them in their home colony.
It’s fun, but way too tedious.

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